Gaming Availability Calendar

Tuesday, August 4, 2009

Space Bust a Move DS Review

The newest incarnation of Bust a Move is on DS and features a robot cat, a cowboy, and cosmic bubbles. Its also in space, but don't let it fool you, although this game has some new features that are fun, they took some liberties and changed things that were already perfect (like gigantic screen-clearing combos).

Click here to read the full review.

Tuesday, May 19, 2009

Liar Game


Which will get you farther? Honesty or deceit? Is it really, "rule or be ruled," or can someone find peace for everyone? This 12-episode, Japanese television series will keep you asking those questions. Moving past the creepy looking face and strange name, this series is worth the investment.

The premise of the series is about a foolishly trusting girl, Nao Kanzaki, who unknowingly gets herself involved in a high stakes game called "Liar Game." The game requires its participants to deceive each other in order to obtain up to 1 million dollars and avoid a 1 million dollar debt. The company in charge tells their participants that they will obtain the money in any way, even if the participant can't afford it -- forcing them to play.

I was surprised that this show was not more popular or well known. The content is entertaining and the mystery is rich. It provokes thinking on an ethical level and plays on our humanistic tendencies. That being said, this is not simply a philosophical series. The bizarre behaviors of some of the characters and humorous camera effects keep the content lighter than a typical twisted mystery. I am also a fan of the intro music used throughout the series to shed light on a moment of pure ownage. As predictable as the content can sometimes be, it is always satisfying. Last, but not least, Shota Matsuda plays an excellent apathetic and gorgeous bad boy. <3 <3 <3

Oh, and hey! It's free (legitimately too...I think)!! Check it out! It's not that long of a series. ;)

Plants vs. Zombies Review

Zombies are coming and they want your delicious brains! But you're just a stay at home gardener, whatever will you do? Well, there's more than one way to send a zombie back to the grave and your weapons of choice this time are a bit more unexpected...

Click here for the full review.

Monday, May 18, 2009

Bust a Move/ Puzzle Bobble Review


I never really played much of Puzzle Bobble when I was a child, its something that I've really come to love and become addicted to. Although, I did have a short stint with "Snood" (Puzzle Bobble's ugly half brother) when I was in high school. This puzzle game really has nothing to do with Bubble Bobble, which it is based on, except there are Bub and Bob and Super Drunk as playable characters.

Mostly I've played Bust a Move 4 for Dreamcast, Bust a Move DS, and most recently Bust a Move 4 for Playstation. As I understand most of the older Puzzle Bobble games have a more limited color palette, less special bubbles, and no combos. These things really help to make the game more interesting and fun, so if you haven't played it recently I recommend picking it up again.

Click to see full review.

Thursday, April 23, 2009

Chulip Review

You're about to move to a new town and you have a wonderful dream the night before. In front of a large (talking) tree you see the most beautiful girl and you kiss her and live happily ever after. Well, not really... in your first day at Long Life town you see that beautiful girl from your dream only to find that she's a jerk and won't even get near you because you're poor and lack experience. What must you do to make her happy? Kiss everyone in town including her parents, frogs, stone lions, voodoo dolls, and a zombie. Girls love guys that are hoes...

Click to see full review.

Cave Story: Full Review

So yeah, this may be old news to some of you but after running across a fantastic youtube of a guy playing the full soundtrack on the piano I figured I'd share my feelings about the game as a whole and hopefully pull some others into it's awesomeness blackhole.

So the game is a fan produced freeware game by "Studio Pixel" (one dude). It's a full on platformer done in an 8-bit style (as you may have noticed from the logo above). You play as an old "war robot" who has amnesia and you fall into a cave (hence the name), which turns out to be part of a floating island. Arsenals of weapons, huge bosses and surprisingly interesting story await you.

click here for the full review

Henry Hatsworth and the Puzzling Adventure: Review

Henry Hatsworth is a puzzle/platforming game at heart. Having recently been playing more puzzle games, this is a nice change of pace from the usual slide Block A left until you match 3 and combo blocks to pile garbage on your enemies. The core game is actually the platformer where you play as the old, yet famed, adventurer Henry Hatsworth, who along with his chipper sidekick are in search of the legendary "gold suit" which is said to unlock a way into the puzzle realm a world of riches...

click here for the full review

Wednesday, April 22, 2009

Final Fantasy Crystal Chronicles Review

If you already know the basis of the Crystal Chronicles games (there are crystals and miasma and stuffs) this will give you some detailed information on the game play of the DS games. The really great thing about these games is the multiplayer action, dungeon puzzles, and complex item systems. I think they are different enough to both be worth playing and are really fun if you can get a group together to play.

Click here to read full review.

Demigod Review


Platform: PC
Genre: Action Roleplaying, Hack and Slash, RTS
Developer: Gas Powered Games
Publisher: Stardock
DRM: None

1) Overview

Demigod is three things; Defense of the Ancients (a popular Warcraft 3 mod), Diablo, and Dawn of War.

Defense of the Ancients:

This is, by far, the biggest influence on Demigod. In fact, from what I understand, Demigod is practically just an updated version of DotA with upgraded graphics and more balancing. I’ve never played DotA personally, so I can’t comment on the differences between the two games, but I know for sure (from glancing over the Wikipedia article for DotA) that the two games are very much linked.

Diablo:

The Diablo-clone-ness of Demigod may very well also come from DotA, but that doesn’t change the fact that it is, in essence, a Diablo clone. You have a hero, you point, you click, you kill. Gain experience, upgrade your skills, point, click, kill.

Dawn of War:

This is a tougher one to place. The RTS aspects of Demigod are subtle, and if you aren’t looking for them you may very well miss them while looking at the DotA/Diablo features of the game. But the RTS mentality is there, and anyone who’s played Dawn of War will feel it.

2) Gameplay

By now we’ve covered the basics of what Demigod is. Provided you know the above games, you’ve already got a good grasp over the Demigod concept. But let’s dive into the details specific to Demigod.

Each map has two teams. Each team consists of a group of hero units (each play controlled). Each team has a base which contains a Citadel, an item shop, and a healing crystal. The Citadel is your main base and is the goal of the enemy team. In the main game type the goal is to destroy the enemy’s Citadel. The Citadel also allows you to purchase upgrades to benefit your team. The item shop sells a typical assortment of items and armor; more advanced items can be purchased from an artifact shop which is located someplace on the map. The healing crystal will heal your hero unit and it where you will spawn after death.
The maps themselves are setup RTS style, small (compared to a large ‘open’ world like Diablo) bite-sized maps suitable for a skirmish. Each team’s base is positioned on one side of the map. Around each base are sets of turrets, which become weaker towards closer to the center of the map. Scattered throughout the map are Flags (or better known as Strategic Points). Each Flag has a bonus associated with it, and the team that controls the Flag gets that bonus (such as -15% to cooldowns, or +20% experience).

A particular Flag to be aware of is the Gold Flag. When you take control of a Gold Flag your team controls one or more surrounding Gold Mines. The Gold Mines produce Gold which is dumped directly into your team’s savings. (I don’t know if the money pool is shared between all players or not, but I don’t think so.) Gold is the only ‘resource’ to manage in Demigod. It is used to buy items and equipment for your character from item shops and it is also used to purchase team upgrades from the Citadel.

Near each base there will be one or more Portals. These Portals summon AI controlled reinforcements for the team that controls the Portal. These reinforcements are basic units that run along predefined paths on the map. Whenever a batch of reinforcements encounter an enemy batch of units, an enemy Demigod, or an enemy turret they stop and proceed to beat on the enemy until they are victorious or die. These predefined paths will take the units straight to the enemy Citadel, but only after all obstacles (turrets mainly) along the path have been destroyed.
As the game progresses your Citadel will increase in power. It will become visibly larger and will (I think) gain more hit points and defense. Also, as the Citadel grows the type of reinforcements that are summoned from the portal will become better. There’s an announcer who will say when each team’s Citadel grows in strength and when new unit types are being summoned from the Portals.
While playing a game you will be in control of a single hero unit, which the game calls a Demigod. This is your primary, and in some cases your only, unit that you will control. After selecting your hero you can click to move around the map, click to attack enemies, or use abilities or items that your hero has. This is where the Diablo-clone gameplay is.

Heroes gain experience for killing creeps or other heroes. As you gain experience you gain levels. With each level you receive one skill point. The skill points are spent to gain new abilities from the skill tree. Each hero’s skill tree has several paths to take in order to gain the highest level abilities. New skills are unlocked on the tree as your hero progresses in levels, and as you purchase the prerequisite skills with skill points. Each hero has four main abilities, which are located on an action bar at the bottom of the screen. None of the abilities are available for use until you purchase the skill from the skill tree.

Heroes also have stats and are able to use equipment. You can open the character info window to see your stats and your currently equipped armor. Equipment can be purchased from item shops that are located at various places throughout the game map. Equipment provides stat bonuses and also sometimes have activated abilities.
There are currently eight different heroes available to play. Rumor has it that two additional heroes will be made available in a patch due in the coming months. The heroes are split up into two categories, Assassins and Generals. Assassins are powerful single units and are played just as outlined above, D2 style. Generals, on the other hand, have the ability to summon minions. This allows a General to create a sort of mini army which can be controlled RTS style.

There are three types of minions, melee, ranged, and support. Each General may summon two of each type of minion at any one time. When starting a game a General will need to purchase ‘totem’ items which will allow them to summon minions; the more expensive the totem the better the units summoned. Minions can be selected by dragging a box over them or by clicking a hotkey on the keyboard. There aren’t any hotkey groups (ctrl+number in most RTS games), but that isn’t such a big deal since you never get a ton of units. Instead you can select all minions, your demigod, or all minions and your demigod through three different hotkeys. Then you point at some bad guys and click to set your minions attacking.

In the end, if you like RTS and micromanagement, select a General. If you like D2 and you just want to bash in some faces, select an Assassin. Both are viable and effective (Assassins tend to be stronger on a one to one playing field since they don’t get minions to support them).
As of right now there are only eight maps available for play. They range from 2v2 to 5v5 and the size of the map scales with the number of players. Hopefully more maps will become available, either officially or from the community, since eight maps isn’t a whole lot.

3) Gameplay Modes

Demigod lacks a single player mode. There is no campaign; instead you may play skirmishes against bots. For me, personally, this isn’t an issue since I’m typically disappointed with RTS style campaigns, and the game isn’t designed for an open Diablo style campaign. But I know that many people do enjoy single play campaign, so it’s definitely not a good thing that this is missing.
Multiplayer is the main focus of the game. Both online matchmaking and LAN play are available. I haven’t tried any online play, but I’m pretty sure that its skirmish only, just like any RTS.

Skirmish games have four different game types.

Conquest – The default game type. Your team must destroy the enemy’s citadel.

Dominate – This is a point control game type. You win by taking and holding the Flags that are scattered throughout the map.

Slaughter – Kill enemy Demigods to win.

Fortress – In this mode you must destroy the enemy’s Fortress to win. I haven’t played this mode, so I’m not exactly sure what a Fortress is, but I’m assuming that it is the Citadel + Turrets.

The replay value is the same as it is for RTS games; you come back again and again for the challenge of winning the skirmish.
There are also a number of Achievements packed in. Most of them are pretty basic, like ‘Win ten games with character xxxx’, but there are some interesting ones , like ‘Kill 100 enemies with fire.’ The interesting thing about achievements is that you gain points for completing each one. These points can be used to buy items in game which persist between matches (I think, at least). These items can also be turned off though, so that the balance isn’t thrown off if a long time player is facing off against some nubs.

4) Graphics/Sound

The graphics are good. They’re very nice and clean, with high quality textures. The character models are also fairly detailed and look fantastic. I haven’t seen any graphical lag or hiccups on my machine with all of the settings maxed out. The only exception is that one time I happened to catch my Citadel while in was upgrading; the animation was jumpy and stuttered, but it appeared to only affect the animation of the Citadel upgrading.

While playing the game you can use the mouse wheel to zoom in and out. The nice thing about Demigod is that it allows you to zoom very close or very, very far. The zooming doesn’t take long to get from one extreme to the other and it is a very smooth process. The closest zoom will put you in the middle of the action, while the farthest zoom let’s you see the entire map. Personally I appreciate this since most games lock you into a fairly close maximum zoom, which always aggravates me since I prefer to be a bit further from the action so that I can see more of the map.

So far I haven’t been wowed by the music. It isn’t bad, but I’ve never heard any music that made me stop to listen. It’s all fairly typical background, fantasy music. Demigod doesn’t fail, but it doesn’t exceed either.
An another note, the voice acting is pretty good, particularly the announcers. They have a nice strong voice, and the cues they give are useful. The characters have sound bites that they spot out randomly when getting selected or doing abilities. These little bits of audio aren’t bad, but they are cheesy sometimes. I got tired of hearing the archer exclaim ‘This would be easier with wings!’ when I told him to move after the fifth or so time.

All of the games files are packed into a measly 2.72 GB of space, which is something I find amazing considering the high quality of the graphics. I suppose that with only eight heroes and eight maps that they must not have much to store, but the number is still surprising. Given the amount of hard drive space that is available nowadays the small file size isn’t a big deal, but it’s just something noteworthy.

5) Summary

In the end, Demigod is a bunch of RTS maps with AI controlled units that need your Diablo-clone hero’s help. The graphics are good and the gameplay is good. Demigod’s beauty doesn’t come from the individual genres that it includes, but how it meshes them together into a cohesive whole. The initial learning curve is relatively low if you’ve played Diablo and/or Dawn of War, which makes it easy to jump into. Also, it diverges from the typical RTS gameplay style which creates an environment where we might get more people to play (I’m looking at you, DoW haters).
I haven’t got to play it a ton, but so far it’s been a very good and interesting game. I can’t say if it’s better than DotA, but Demigod is certainly able to stand on its own.

The game is out now and costs $40. Is it worth $40? I’m not so sure about that, just yet. The lack of a single player campaign is a significant downer, even if most of your time won’t be spent in single player. There also isn’t any sort of tutorial; this isn’t a big deal, but the game is just a pinch overwhelming at first. It took me a couple games to figure out the achievement points can buy special items. Also, I hear that the matchmaking online isn’t all that great and it’s about on par with the aging Battle.net service from Blizzard. If Gas Powered Games keeps good on its supposed promise of giving patches with new Demigods and more maps I could see the game being worth the $40 price tag. It is definitely something that everybody should check out though, and I think it’d be a fantastic LAN party game (we have too many damn FPS games!).

My recommendation: give the game a try, it has something for everybody.

Interesting side notes:

Gamestop released the game several days early. Since there’s no DRM it was pretty easy for pirates to get a copy of it up and online. Apparently Stardock didn’t bother to add any protection to the multiplayer servers; no DRM and protecting your multiplayer servers from pirates are two totally different things. Plus, there wasn’t a demo available of the game and the game is a small file size (and thus a quick download). All of these factors lead to a crap-ton of people (about 160,000) that downloaded the game off the net and pounded the online servers; online servers that were still test servers since Gamestop broke the game’s street date.

This created a mountain of problems for Stardock/Gas Powered Games as they struggled to get the real servers online and limited to legit players only. It also happened to be the time when people were reviewing the game. These problems lead to a number of reviews taking several points off for the ‘terrible online support’ offered by Stardock. This is a shame, considering it was a whole bunch of things that went wrong all at the same time. Plus, Stardock has supposedly already fixed the majority of the issues, about one week after launch.

No long lasting impacts, but it’s interesting. Was the piracy because of the lack of DRM or the lack of a playable demo? Everybody is always fighting for no DRM on games, since DRM is a piece of crap for the people who got the game legit, but are these the consequences of being kind to your players and killing DRM altogether? (But like I said above, not protecting your online servers from non-legit copies is just stupid.)

Thursday, April 16, 2009

Preview: Guitar Hero: Smash Hits

I'm a big fan of music games. Ever since I saw Dance Dance Revolution at Disneyquest, I've been hopelessly hooked. The music/rhythm game craze is in full force here now thanks to Guitar Hero and Rock Band. Activision just released Guitar Hero: Metallica and they've already got something new planned... well, sort of. It's Guitar Hero: Smash Hits. The premise here is simple: it's a collection of songs from Guitar Hero 1-3, plus Rocks the 80s, if anyone remembers that, reworked for full band play.

I'm not sure how I feel about this one. The songs revealed so far are a mixed bag in my opinion. I notice a glaring lack of Buckethead in the song list so far. I should note, however, that this isn't the first time this has been done. Konami did something similar with "Dance Dance Revolution: Best Hits". It was a collection of songs from 1st through 3rd Mix JP., done in the DDR 3rd Mix engine. I actually thought this was a good idea and bought it because I had to have Butterfly (that one DDR song EVERYONE knows) and didn't feel like tracking down a copy of DDR 1st Mix. I guess my biggest issue with this is, I don't feel like it should be a whole separate game. They don't appear to be including any new gameplay features so far. A better idea, in my opinion, would be to make this into a download pack compatible with other GH band games. Who knows? If it's done right, and not too expensive, it could still be a worthwhile purchase. I feel sorry for the drum kits that are going to have to endure Through the Fire and Flames now, though!

Monday, April 13, 2009

Asteroids, the new breed.



In the dark, dank reaches of space a new evil rises to power. Large, shapeless and geometric these concentrated balls of evil drift slowly and harmless through empty space. Piloting the latest in diamondonium triangles you must battle the ancient evil and send it's rocky arse back to space hell.

Utilizing the amazing "transmatter transporter" you'll be able to chase those pesky rocks around the world and INSTANTLY appear on the other side (no more falling off the world for you!). Equipped with your Extra Murderous Asteroid Destruction blaster, EMAD for short, you can easily dispatch the greatest of space rocks. Becareful though, this space debris is not push over and will make and attempt to clone itself with every deadly shot you take. Make sure vaporize every last harmless chuck until it's space dust, otherwise it might end up floating aimlessly forever, or burn up in some planet's atmosphere!

With astonishing 2-bit graphics, like none you've ever seen, you'll be second guessing reality. And if the graphics aren't enough to win you over, then surely the multi-awarding winning soundtrack from the creators of Pong will. In 7.1 surround the soundless void of space will hardly be able to contain your squeels of glee.

Available 1979, by Atari.

Sunday, April 12, 2009

Suikoden: Tierkreis

The Suikoden series has given itself a reputation as one of the gems in the RPG archives. Having only completed the first and second games, I appreciated the use of cartoon graphics for a surprisingly well thought-out story. When I attempted to play the third game in the series, I was disappointed by the increase in graphics and the decrease in quality storyline. The benefit of the DS system is that it represents an upgrade in graphics, but does not lose the old school feeling. Therefore, it begs the question... Is Suikoden Tierkreis a gem in an age of poor plots?

Traditionally, Suikoden stories have revolved around a central theme: Destiny. Traveling through your journey as an unnamed hero, you find companions (referred to as the 108 Stars of Destiny) who add intricate pieces to your adventure. You don't need all 108 to win the game, but your destiny is often changed according to who you accept in your party. This allows for great replay ability in the game. Despite this, some destinies are unavoidable. These unexpected changes of fate put the Suikoden stories in a class of their own.

Historically, the unique battle system has had some mixed reviews. It is mostly turn-based and allows for some members to bond together for a stronger attack. While you can collect all 108 companions, you typically can only have 6 in your party. You can connect with 6 companions and make them your "final 6" or you can play around and see the differing combinations. In previous games, there have also been some fights involving TBS. I would gladly welcome this in the new DS game.

Regardless, I look forward to trying this 40+ hour story out in June. Reviews say that it gets back to basics and I think it'd be a welcome surprise.

Friday, April 10, 2009

Genre Specialists - Game Reviews

So here's the idea:

We all love the games we play. Most of us tend to enjoy playing games within a particular genre or two. For those of us who actively seek new, good video games, I figured, since you have already done the research for personal reasons, why not share the wealth with the whole group!

Identifying each individual's passions not only helps in providing direction for the individual but also encourages collaboration between people who share a common passion. So, on the right column, you'll find a list of various video game genres and under each category the people that have displayed a unique interest for it (names can be changed to handles, if preferred).

That being said, here is my proposal:
  • Confirm that your true passions are mentioned on the Genre Specialist list
  • Carry on with your daily routine
  • At some point, being the active gamer that you are, you will find a game that will peak your interest
  • If this game turns out to be something you'd definitely be interested in, either simply copy/paste a good review on this blog OR buy the game, play it and give us a first hand review yourself!
  • Just be sure to add a label at the bottom of your post with the relevant genre (labels for each genre have already been created) so that we can always search out your game review using the labels cloud
  • This activity can be as frequent (or infrequent) as you like - weekly, monthly, whatever! It will just give the whole group a chance to enjoy the same experience you've had with a game. And if the games we blog about happen to be multiplayer, this joint effort will provide a kind of 'menu' for LAN parties! It's easy, fun and a great way for our group to take advantage of the synergy of our diverse interests!
So there you have it! If this does take off, we offer RSS feeds on the right column to easily keep track of new articles without having to actively visit this site. If it doesn't take off, then hey, you'll still see at least monthly reviews of Strategy games from me! Thanks for reading, peace.

Friday, February 13, 2009

Magic Tournament!

Hello my fellow magic players!

It is time to test your skill.. time to test your guts.. time to test your deck! It is time.. for a magic tournament!

At the next Gaming Extravaganza, which is currently scheduled for March 6th, there will be a Magic tournament. Ryan is trying to get this to be an official part of the Extravaganza which would mean that we'll have a prize. Even if it isn't officially part of the Extravaganza we'll still be doing the tourney. Abby and I are also working on getting the event to be DCI sanctioned; more on this later.

The tournament will likely be single-elimination using the same bracket system that is used for all of the other Extravaganza tournaments. Each round will consist of three matches; the first person to get the best of three wins the round and will continue. The last one standing wins (obviously).

The tournament will be the Legacy format. Just about all sets are allowed in this format, so you should be able to use pretty much any card that you want. No gold or silver bordered cards allowed and no proxies. Minimum deck size is sixty cards, and there is no maximum deck size. You are allowed to have a sideboard of exactly fifteen cards.

You will be allowed to change your deck, using only the cards from your sideboard, in between matches. You may not sideboard before the first match in a round. You may freely exchange cards in your deck with those in your sideboard at a 1:1 ratio. After you’ve finished exchanging cards your sideboard must contain exactly fifteen cards. The cards that you have in your deck at the start of the tournament, minus your sideboard, is your default deck list. At the beginning of each round you are required to change your deck back to the default deck list; so take out any cards from your sideboard and put back any cards you took out of your deck.

********

Link to the official Wizards format/rules page.

The following cards are banned in Legacy tournaments:

  • Amulet of Quoz
  • Ancestral Recall
  • Balance
  • Bazaar of Baghdad
  • Black Lotus
  • Black Vise
  • Bronze Tablet
  • Channel
  • Chaos Orb
  • Contract from Below
  • Darkpact
  • Demonic Attorney
  • Demonic Consultation
  • Demonic Tutor
  • Dream Halls
  • Earthcraft
  • Entomb
  • Falling Star
  • Fastbond
  • Flash
  • Frantic Search
  • Goblin Recruiter
  • Grim Monolith
  • Gush
  • Hermit Druid
  • Illusionary Mask
  • Imperial Seal
  • Jeweled Bird
  • Land Tax
  • Library of Alexandria
  • Mana Crypt
  • Mana Drain
  • Mana Vault
  • Memory Jar
  • Metalworker
  • Mind Twist
  • Mind's Desire
  • Mishra's Workshop
  • Mox Emerald
  • Mox Jet
  • Mox Pearl
  • Mox Ruby
  • Mox Sapphire
  • Necropotence
  • Oath of Druids
  • Rebirth
  • Shahrazad
  • Skullclamp
  • Sol Ring
  • Strip Mine
  • Tempest Efreet
  • Time Spiral
  • Time Vault
  • Time Walk
  • Timetwister
  • Timmerian Fiends
  • Tinker
  • Tolarian Academy
  • Vampiric Tutor
  • Wheel of Fortune
  • Windfall
  • Worldgorger Dragon
  • Yawgmoth's Bargain
  • Yawgmoth's Will

Sunday, January 25, 2009

Board games galore!


Hey everybody! Lately I've had one or two people ask me some board game questions, so I just wanted to make a little post to give out some basic information.

Board games are awesome. And yeah, I have a crap-ton and I guess a few other people have some too, but that doesn't mean that you guys don't want to buy your own games. After all, it's pretty hard to spread the addiction when I'm not around if you don't have your own copies!

So first things first, where do you buy games?

The best place to buy games is online. Games are expensive and the wonders of the internet have brought us websites that undercut retail stores by up to 50%. I recommend buying online if at all possible; even with shipping, online stores will net you a large bundle in savings. The first place I usually check is Google Product Search. You can search for the game and just sort by best price. Besides that, though, here's a list of some fantastic websites.

Troll and Toad
Board Game Revolution
Thought Hammer
CCG Armory
Fair Play Games
Boards and Bits
Game Outfitter

Just scope out the websites and find the one with the cheapest price.

Here's a quick example:
Munchkin Bites - retail $24.95 | Munchkin Bites expansion - retail $17.95 | total - $42.90
Troll and Toad - (seperate) $16.20 + $11.95 = 28.15
Board Game Revolution - (bundle) $29.99
Thought Hammer - (seperate) $17.47 + $12.57 = $30.04
CCG Armory - (seperate) $17.47 + $11.86 = $29.33
Fair Play Games - (seperate) $17.47 + $11.95 = $29.42
Boards and Bits - (seperate) $15.96 + $11.48 = $27.44
Game Outfitter - (seperate) $16.49 + $13.49 = $29.98

As you can see, online stores are about 30% cheaper than retail.

If you really want to go to a retail store, I recommend Dreamland Comics in Schaumburg. Dreamland's games are *always* 20% off. The selection there isn't stellar, but it's decent. The lady there will also special order games (I think) if you ask her to. Dreamland is especially good if you're looking for more popular games or collectible games (like the WoW minitatures game). (NOTE: 20% off does not apply to Magic cards! Although she typically does have good deals if you buy several boosters, and she usually has the cheapest prices on boxes. I try to buy MtG from Dreamland if at all possible.)

So now that you know *where* to buy games, how do you know which games to buy?

There's a website called Board Game Geek and it is, without a doubt, the best resource for board gaming. Every game in existence will have a listing there, and each listing includes ratings, reviews, photos, files, and forums. Go there to look at a particular game to find out if it's crap or if you think you'll like it. Go and browse the list of most popular and highest rated games to find out what other people are playing. Go and search by game mechanic (such as co-op or tile). Board Game Geek is an amazing resource and it's pretty much a one-stop spot for all of your board gaming needs.

That wraps up the basics! If anybody ever has any questions feel free to talk to me anytime.

Now, go out and (board) game!

-Nathan